[Papers] Game Engines: A 0-day’s Tale by ReVuln
This paper details several issues affecting different game engines. All the vulnerabilities discussed in this paper are 0-days, at time of writing. This paper has been released as a companion paper along with the authors’ talk exploiting Game Engines For Fun And Proﬁt3 presented at the NoSuchCon conference.
- Date: 17 May 2013
- Version: 1.0
- Authors: Luigi Auriemma and Donato Ferrante.