[Papers] Game Engines: A 0-day’s Tale by ReVuln

This paper details several issues affecting different game engines. All the vulnerabilities discussed in this paper are 0-days, at time of writing. This paper has been released as a companion paper along with the authors’ talk  exploiting Game Engines For Fun And Profit3 presented at the NoSuchCon conference.


  • Date: 17 May 2013
  • Version: 1.0
  • Authors: Luigi Auriemma and Donato Ferrante.

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